Jumat, 29 Maret 2019

14 Best URL Shortener to Earn Money 2019

  1. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  2. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  3. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  4. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  6. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  7. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  8. Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  9. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  10. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  11. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  12. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  13. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  14. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

AOSP Application Updates

Posted by Raman Tenneti, AOSP Software Engineer and Ally Sillins, AOSP Program Manager

When we started the Android Open Source Project (AOSP) 10 years ago, we included some basic applications in the AOSP build for three main purposes:

  1. to provide a usable set of applications for someone building an Android device from our AOSP
  2. to serve as a demonstration for the nascent Android app developer community, showcasing how they should build some of these applications
  3. to, as part of the platform, provide functionality to other Android applications that would interact with them through the standard Android APIs like the common intents

However, as the Android ecosystem has matured over time, we've noticed a healthy growth of alternative applications - both as open source and proprietary implementations - developed by the developer community. These alternative applications are not only capable to serve the first two purposes, but often times showcase richer set of features demonstrating the power of Android. Late last year, we began to clean up these applications in AOSP to focus more effectively on the last purpose — their role to provide functionality to other Android applications as part of the platform.

To date, the following 3 apps have been cleaned up: Music, Calendar, and Calculator. See below for details on these updates. Going forward, you can expect to see similar efforts with the other applications in the AOSP repository.

As always, we're excited to hear your feedback on the developer website or through our AOSP forum.

Music Application

AOSP's Music app can now playback music, one file at a time, and exposes itself as an intent handler for the android.media.browse.MediaBrowserService. The app has controls to play and pause, and a slider moving forward and backward. Features removed include: Music Icon, Artists, Albums, Songs, Playlists, Search, and Settings.

Calendar Application

AOSP's Calendar app now exposes itself as an intent handler for the calendar events. New events cannot be created and existing events cannot be edited or deleted. The following features have been deleted: support for multiple accounts, reminders and settings. In addition, some features remain that are not needed for providing a part of the platform functionality: views for day, week, and month. This app may be further simplified in the future.

Calculator App

The calculator application is a standalone app, and does not function as part of the platform and hence has been removed from the AOSP build. However, the application will continue to exist as an open source project separately.

Dylan The Spaceman - Demo Coming Soon

It's been a fair old while since Chris Clarke updated the Amiga PD web site blog, as most of his free time has been spent working on both "Dylan The Spaceman" and his recently released shoot-em-up "Kingdoms of Steam".

Chris tells us that work has resumed on Dylan, and that he hopes to release a playable demo in the not too distant future.

Having played a work in progress version of this game I can tell you that you're in for a real treat. The game is already shaping up to be something very special, and easily up to the standard of the Codemasters budget titles of old.

To read Chris' latest blog post CLICK HERE.




McGuire House Rules For Coup


Coup is a new indie card game for 2-6 players. It enjoyed a successful Kickstarter and was the darling of PAX 2016.

I describe it to hardcore board gamers as "Citadels meets Love Letter and played in five minutes", to casual gamers as "this is what poker would be, if it was fun," and to poker players as "a bluffing board game you'll love."


Coup plays in rounds of about ten minutes, fits in a large pocket, and costs only $10. The artwork is beautiful and depicts diverse characters. There's a throwaway dystopian cyberpunk theme.

You can learn to play the game five minutes. After about half an hour will have the basic strategies down. It takes a few weeks to exhaust most play situations, and it plays a little differently with different numbers of players (six is best).

I usually ease players into Coup by first playing Love Letter, often with our house rules.

Our house rules make the game work well with as few as three players and introduce some new strategies without adding to the learning curve.
The Inquisitor from Reformation. I wish
this art had been paired with better rules!

There are also two official expansions--Reformation, and the standalone Rebellion (which includes Reformation and the base game as well as new cards). We prefer our modification to the official expansions. We think the official changes add too much complexity while undoing some of the core mechanics that made the original so much fun.

Reformation also is plagued by card back printing that doesn't match the original game. So, if you think you'll want an expansion, then you should probably just buy Rebellion outright to avoid this mismatch problem.

Coup is the second game by "Indie Boards and Cards," and is also set in their same "Dystopian" universe from their original game, The Resistance. The universe is irrelevant and The Resistance is interesting, but not as good as Coup.

Card Sleeves

As with Love Letter, there is a small deck in Coup and the cards are handled a lot. You run the risk of your deck quickly becoming marked by fingerprints and dinged edges. For a game in which you hold the same two cards the entire time and there are only five types of cards, marking breaks gameplay badly. 

Unfortunately, the 65mm x 100mm Coup cards are the wrong size for high-quality card sleeves made for Magic: The Gathering. They are the same size as 7 Wonders cards, however. This means that you can use the Mayday sleeves, which are inexpensive. They don't feel great and don't have opaque backs (exacerbating the Reformation printing problems), but are better than risking marked cards. 

We're working on a custom version of Coup laser-etched into thin plastic. If this comes out well then I'll post laser-cutter/engraver templates for them.

Base Rules

In the base rules, each player begins the game with a hand of two cards and two ISK (money). Each player takes one action on their turn:
"Play: Starting with the player to the left of the dealer and going clockwise, players take turns performing one of the available actions:
  1. Income: Take one coin from the bank. This cannot be Challenged or Blocked. 
  2. Foreign Aid: Take two coins from the bank. This cannot be Challenged but it can be Blocked by the Duke. 
  3. Coup: Costs seven coins. Cause a player to give up an Influence card. Cannot be Challenged or Blocked. If you start your turn with 10+ coins, you must take this action.
  4. Taxes (the Duke): Take three coins from the bank. Can be Challenged. 
  5. Assassinate (the Assassin): Costs three coins. Force one player to give up an Influence card of their choice. Can be Challenged. Can be Blocked by the Contessa.
  6. Steal (the Captain): Take two coins from another player. Can be Challenged. Can be Blocked by another Captain or an Ambassador. 
  7. Swap Influence (the Ambassador): Draw two Influence cards from the deck, look at them and mix them with your current Influence card(s). Place two cards back in the deck and shuffle the deck. Can be Challenged. Cannot be Blocked. 
Blocking: If another player takes an action that can be Blocked, any other player may Block it by claiming to have the proper character on one of their Influence cards. The acting player cannot perform the action and takes no other action this turn. 
The acting player MAY choose to Challenge the Blocking player. If they win the Challenge, the action goes through as normal.
Challenge: When the acting player declares their action, any other player may Challenge their right to take the action. They are saying "I don't believe you have the proper character to do that." The acting player now must prove they have the power to take the action or lose the Challenge. If they have the right character, they reveal it and place the revealed card back in the deck. They then shuffle the deck and draw a new card. The Challenging player has lost the Challenge. If they do NOT have the proper character, they lose the Challenge.  
Losing a Challenge: Any player who loses a Challenge must turn one of their Influence cards face up for all to see. If that is their last Influence card, they are out of the game.  
Losing Influence: Any time a player loses an Influence card, THEY choose which of their cards to reveal."
Official clarifications to the printed rules:

  • If you claim to have an Assassin, are challenged, and lose the challenge (because you don't reveal an Assassin), then you do not have to pay 3 ISK.
  • If a challenge against you fails, then you complete the action after replacing your card (even though you likely will not have the card anymore).
  • If an Assassination is Challenged and there really was an Assassin, then the target may still claim to have a Contessa after the Challenge is resolved.

Strategic Advice

As in most bluffing games, don't bluff too often, and only bluff at critical plays if you are desperate. I almost always claim to have a Duke on the first round...and almost never bluff on my final attacks.

Time and information are the key commodities in Coup. It is often worth suffering an early setback or intentionally playing poorly to avoid revealing information about your hand. For example, you might start with a Captain but claim that it is an Ambassador to fool others into challenging you later.

Plan two attacks forward. You are extremely vulnerable after performing a Coup because you will have no ISK for your next attack (unless you loaded up to 10 and plan to follow with an Assassination...)

It often feels like you have a hand at the end game from which you cannot possibly win. For example, the other player has more ISK than you and you are holding only a Contessa. In these cases, it is true that you cannot win by playing your hand directly. However, the key is to recognize early in the game when this situation is going to arise, and start bluffing that you have the cards you would like to have in the end game. It is almost always your own fault if you are stuck in the end game, especially using our house rules.

The Ambassador doesn't just let you switch cards. It also allows you to look at the deck. After playing it a few times, you have a very good idea what cards are in the deck, and thus a large advantage for challenging and for bluffing. Remember: information is a commodity.

House Rules

Motivation

The Brazil Edition. There are a lot of different artwork
versions of Coup due to its Kickstarter launch. I prefer
the sci-fi theme from the version linked above.
Coup is best with five or six players, played in several rounds. It is often hard to find six people, so our house rules are designed to help the bluffing and feints scale down to as few as three players.

In a pinch, you can play with two players using our modifications, or the base game's special rules for two players.

Our modifications are designed to prevent players from ganging up to take out one player early in the game. Ganging up is a fine strategy, but not very fun if it happens to you every round because the others think that you are the strongest and should be taken out first.

These modifications also provide the extra information that is available in a game with more players. The changes accomplish this by delaying the first attacks, providing extra information in the early game, and reducing the deck size.

Base Coup has a few degenerate situations. For example, if you don't defend against a Captain on his first Steal attack, you're going to be the victim of stealing on every subsequent round. Likewise, if you don't challenge a Contessa, that player will end up being Assasination-proof for most of the game. We encourage challenging as a strategy for eliminating a card that is creating a degenerate strategy by reducing the penalty for losing a challenge and adding a small reward for instigating a challenge. This is similar to the role of the Inquisitor in the expansion pack, however we feel that our version better maintains balance.

The modifications also compensate for some hands that are hard to recover from in a small game when down to one card by granting extra powers to the cards that are weak in that situation. Even if you might not have the right power in a bad situation...but the point of Coup is that the other players won't know that you don't have the power, and often a threat is as good as the right hand in this game.

Modifications

1. An Ambassador can reduce the Captain's stealing to 1 ISK, but not block it entirely.

2. The first player starts with 0 ISK. The others start with 1 ISK.

3. On challenging, the challenger immediately receives 1 ISK before the challenge is resolved (regardless of whether the challenge succeeds.)

4. Whomever loses the challenge may pay 5 ISK to the bank instead of losing a card. This player must have at least 5 ISK at the time to exercise this option. The payment occurs before the action, so a Captain may end up not being able to steal if the target loses a challenge and thus their money in the process.

5. Modify the cards as follows to add powers. We slip a note into the face side of the card sleeve. You can also permanently mark the face of the card, since that doesn't affect your ability to still play with the base rules if you later change your mind about using these rules.
  • One Ambassador: Inheritance. Gain 4 ISK when this card is Killed.
  • One Assassin: Vengeance. Automatically execute a free Assassination (against anyone) when killed by a Coup (which can cause a tie if it ends the game). That assassination can itself be blocked by a Contessa.
  • One Contessa: Treaty. Can override a Duke's block of Foreign Aid (against anyone). This can be challenged, as with any card. Note that you don't have declare that you're using the Treaty until a Duke tries to block you.
The other two copies of each of those cards are unmodified. In all of these rules, "kill" means in a coup or assassination. A card lost in a challenge is a "death" but not a "kill."

6. A special mat is marked with five events. The first player is responsible for executing these rules:
  1. Flip before 1st turn. A card is dealt face down on this at the start. The first player flips it before their first turn.
  2. Collect before 2nd turn. 1 ISK is placed on this at the start. The first player collects it before their second turn.
  3. Flip before 3rd turn (For four or fewer players). A card is dealt face down on this at the start. The first player flips it before their third turn.
  4. Flip after first death (For four or fewer players). A card is dealt face down on this at the start. The first player flips it after the first Death of any player's card.
  5. Flip after second death (For three or fewer players). A card is dealt face down on this at the start. The first player flips it after the second Death of any player's card. 
7. No self-challenges, self-assassinations, or self-coups are allowed.

An updated rules summary sheet for our modifications is:



Print that sheet at 45% of full-size in portrait orientation to exactly fit in the original Coup box.

The player who won the previous game becomes the new first player. Reverse the order of play (or change seats) around the table between games.


Morgan McGuire (@morgan3d) is a professor at Williams College, a researcher at NVIDIA, and a professional game developer. His most recent games are Project Rocket Golfing for iOS and the Skylanders series for consoles. He is the author of the Graphics Codex, an essential reference for computer graphics now available in iOS and Web Editions.

Kamis, 28 Maret 2019

Episode 19: Top Faves With Dave Goes To The Library Is Live!

Episode 19: Top Faves with Dave goes to the Library.

https://soundcloud.com/user-989538417/episode-19-top-faves-with-dave-goes-to-the-library

We talk with Dave Tubbs about what novels inspire us to game.

The Veteran Wargamer is brought to you by King's Hobbies and Games.

https://www.kingshobbiesandgames.com/

Special Artizan Service Miniatures
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Other companies we mentioned:
Sharpe's Rifles
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The Killer Angels
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PicoArmor ACW
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The Hobbit
GW LOTR/Hobbit
https://www.games-workshop.com/en-US/The-Hobbit

Song of Blades and Heroes
http://www.ganeshagames.net/product_info.php?products_id=7

Frostgrave
https://ospreypublishing.com/frostgrave

Iron Guard
and
Fifteen Hours

Warhammer 40,000
https://warhammer40000.com/

Honor Harrington

Full Thrust
https://shop.groundzerogames.co.uk/rules.html

Ad Astra Games Miniatures
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For Whom the Bell Tolls

A World Aflame
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Chain of Command
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Flames of War partisans
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Eisenhorn Triology
Inquisitor
https://www.amazon.com/Inquisitor-Battle-Emperors-Gav-Thorpe/dp/1841540773/ref=sr_1_7?s=books&ie=UTF8&qid=1497582113&sr=1-7&keywords=inquisitor+game

Rogue Stars
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Shadow War Armageddon
https://www.games-workshop.com/en-GB/shadowwar-armageddon-sb-eng-2017

Team Yankee
and
Red Storm Rising

GHQ
http://www.ghqmodels.com/

PFC C-in-C
http://www.pfc-cinc.com/front_page.html

Baccus 6mm
https://www.baccus6mm.com/

Les Miserables
and
Three Musketeers

En Garde!
https://ospreypublishing.com/en-garde

Ronin
https://ospreypublishing.com/ronin-skirmish-wargames-in-the-age-of-the-samurai

Pike and Shotte
http://www.warlordgames.com/pike-shotte-2/

Warlord Landsknechts
https://us-store.warlordgames.com/collections/landsknecht

Hammer's Slammers

Hammer's Slammers Rules
http://www.hammers-slammers.com/home.htm

15mm Slammers vehicles
http://ainstycastings.co.uk/index.php/cPath/71

Dirtside
https://shop.groundzerogames.co.uk/rules.html

Picoarmor SciFi
https://www.picoarmor.com/product-category/sci-fi-3mm/

War and Peace

Among the Thugs
Blood Bowl
https://www.games-workshop.com/en-US/Boxed-Games?N=2192287784+2492297563&_requestid=3572451

Dune
 
Conan

Conan Adventure Game
http://www.monolithedition.com/conan-en/

Copplestone 15mm Barbarians
https://copplestonecastings.co.uk/list.php?cat=18&page=1

Grenadier/Mirliton Barbarians
 http://www.mirliton.it/index.php?cName=fantasy-2528mm-barbarians


Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

TOY FAIR 2012: New SpotIt!

Hockey, baseball, kids, and travel themes, with a possibility of a Halloween theme in October.




- Posted using BlogPress from my iPhone

Navigation Bar – Apk Premium Shared By AZEEM ASGHAR




Navigation Bar - NavBar v1.2.2.9 App Premium is the latest one tool Android app

Download the Ultimate Edition Navigation Bar for Android with Direct Link -
Soft Keys App Premium

Make your phone or tablet bigger, you need to use a navigation bar but it is hard to think. The navigation bar will help simplify the navigation bar on your device.

[Featured]
✔ Support with Virtual Navigation Key:

+ Back key (not root)
+ Home key.
+ Taste the flavor.
+ Do not know.
+ Screen key key

Easy Steps on the Screen
✔ Auto hide when you do not use
✔ Start at the boot app.

[Guide user]
✔ Enable "Show Virtual Navigation Bar". And after enabling accessibility for the app
✔ Tap long press icon arrow to show again to hide the navigation bar after tap notification.
✔ Rect Double Tap Arrow Move Icon To Quick Open Rectx

pay attention!
✔ To enable the application, enable accessibility for the application.
✔ When the application hit. Please wait a few seconds to resume the service and you can use it.

Navigation bar application is free. Setup and enjoy!
If you like the navigation bar app then do not forget to rate 5 star ★★★★★ or review They are appreciated for me. Thanks a lot





Whats New:
Version 1.2.2.5
+ Fix bug







Selasa, 26 Maret 2019

The Untold Sad Story Of Erangel

Erangel, one of the maps of PUBG, is 8×8 km wide containing grass, woodland, urban and sea terrains. According to PUBG team, this map was inspired by a real-life abandoned island located in the black sea near Russia. The story behind this island is full of sadness and sorrowful that might change the way you play this map.








Everyone knows that without struggle there is no success. But the story of Erangel is related to the society who never got the fruit of their struggles.
         
                  Erangel is a fictional island located in the black sea abandoned near Russia. Once this was a happy island but today there is nothing except silence. What happened to this island that it became an isolated land where not even a person exists?

    The story starts in 1950 when the island was under Soviet forces. They used to test their biological/chemical experiments on the local people. The people became aware of it and they decided to protest against it. A large mass gathering of people protested against this illegal experiments. The military also tried to confiscate the protest and bring it under control. They established electrical fences all over the area to restrict the protesters. In the game, the same thing happens where the players are restricted by the blue zone and they are pressurized to come into a small area. 
   
                  The protesters didn't give up and gave their best but in the end, they failed. They didn't get the fruit of their struggles and then they decided to leave the island. One after one they left the island leaving the island abandoned.

          Now the same island inspired to Tencent games and they decided to pick this Island as one of the maps of PUBG and they named the island Erangel. The name Erangel was actually inspired by PLAYERUNKNOWN'S daughter Eryn. 

          So guys you have to think now what is the role of PUBG players on this island? Are they the millitary campers who is trying to confiscate the protest or the civilians who are fighting for their own rights? Tell us in the comments section below!

Learning Is Not A Circus And Teachers Are Not Clowns - The OEB Debate

'All learning should be fun' was the motion at the OEB Big Debate. No one is against a bit of fun but as an imperative for ALL learning, it's an odd, almost ridiculous, claim. and sure enough there were some odd arguments. Elliot Masie, the purveyor of mirth, started with his usual appeal to the audience "Let me give you another word for fun - HA HA (that's two words Elliot, but let's not quibble)…. turn to your neighbour and say that without one letter. Some, like my neighbour, were genuinely puzzled 'HAH?' he said. I think it's 'AHA', says I. Geddit? Oh dear. Elliot wants learning to be like Broadway. I saw him a few of weeks before show some eightball dance routine as a method for police training. 
To be fair Benjamin Doxtdator was more considered with his arguments about subversion in education and the fact that those who design learning were debating what was good not the learners – they were missing. But this was to miss the point. In deciding what treatments to give patients, one must appeal to research to show what works, not rely on the testimonies of patients.
Research matters
What was fun, was to watch anecdote and franky 'funless' arguments put to the sword by research. Patti Shank urged us to read Bjork, to consider the need for effort. Desirable difficulties matter and she killed the opposition with the slow drip of research. I suddenly noticed that the audience was not laughing but attentive, listening, making the effort to understand and reflect, not just react. That's what most learning (other than Kindergarden play) is and should be. Patti Shank talked sense - research matters. Engagement and fun are proxies and the research shows that effort trumps fun every time. Learners may like 'fun' but research shows that learners are often delusional about learning strategies. What matters in the end is mastery, not just the feeling that you have mastered something but actual mastery.
On Twitter and during the audience questions, there were those who simply misread the motion, forgetting the word 'all'. Some mistook fun for other concepts, like attention, being engrossed, gripped or immersed in a task. I have read literally thousands of books in my life and rarely chortled while reading them. Athletes learn intensely in their sports and barely register a titter. Learning requires attention, focus and effort, not a good giggle. Only those who think that 'Happy sheets' are a true indicator of learning adhere to the nonsense that learning should be all fun. Others made non sequiturs, claiming that those who disagree that all learning should be fun, think that all learning should be dull and boring. Just because I don't think that all clothes should be pink, doesn't mean I believe they should all be black! It's not that motivation, some fun and the affective side of learning don't matter, just that it is pointless motivating people to embark on learning experiences if they don't actually learn. This is not a false dichotomy, between fun and learning, it is the recognition that there are optimal learning strategies.
It is this obsession that led to the excesses of gamification, with its battery of Pavlovian techniques, which mostly distract from the effort needed to learn and retain. It's what's led to online learning being click-through, largely the presentation of text, graphics and video, with little in the way of effortful learning, apart from multiple-choice options. Which is why open input, effortful learning tools like WildFire result in much higher levels of retention. When designers focus relentlessly on fun they more often than not, destroy learning. There is perhaps no greater sin than presenting adults with hundreds of screens of cartoons, speech bubbles and endless clicking, in the name of 'fun'.
A touch of humour certainly helps raise attention but learning is not stand-up comedy. In fact, we famously forget most jokes, as they don't fit into existing knowledge schemas. Fun can be the occasional cherry on the cake but never the whole cake.
Conclusion
'Fun', funnily enough, is a rather sad word – it's naive, paltry, diminishes and demeans learning and I came away from this debate with a heavy heart. There's an emptiness at the heart of the learning game. A refusal to accept that we know a lot about learning, that research matters. The purveyors of fun, and those who think it's all about 'engagement', are serving up the sort of nonsense that creates superficial, click-through, online learning. This is the dark, hollow world that lies behind the purveyors of mirth. Learning is not a circus and teachers are not clowns.

Let’S Talk About Policy! Partnership With Industry Associations, And Better Ads Standards

Thanks to your feedback around wanting more discussion of AdSense policies, we have created some new content on our AdSense YouTube channel in a series called "Let's talk about Policy!".

This month, we're talking about the Coalition for Better Ads, Better Ads Standards.

These standards were created by the Coalition for Better Ads to improve ad experiences for users across the web. Google is a member of the Coalition alongside other stakeholders within the industry. The Better Ads Standards were created with extensive consumer research to minimize annoying ad experiences across devices. The Standards are currently in place for users within North America and Europe, but we are advising all our publishers to abide by the standards to provide a quality user experience for your visitors and minimize the need to make changes in the future.

Check out our video discussing the Standards to learn more:



Be sure to subscribe to the channel to ensure you don't miss an episode.

Sabtu, 23 Maret 2019

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